It adopts a practical and versatile approach to cultural analysis, beginning not with an abstract body of theory but with a number of examples of social sign use which are examined critically using basic semiotic terms and concepts to build up the reader's analytic vocabulary in a practical way.
Johan Fornas, Karin Becker, Erling Bjurstroem, Hillevi Ganetz
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Inspired by Walter Benjamin's classical "Arcades Project", this book offers an exploration of the interface between communication, shopping and everyday life. It scrutinises four main media circuits - print media, media images, sound and motion, and hardware machines - to assess how media texts and technologies are selected, purchased and used.